#ifndef ICONNECTION_H
#define ICONNECTION_H

#include <boost/shared_ptr.hpp>
#include "Type.h"

namespace ENE
{

class IGameEvent;

class IConnection
{
public:
	//Envoie un evenement au server local ou distant
	virtual void sendEvent(boost::shared_ptr<const IGameEvent> event)=0;

	//!Retourne l'id de la connection
	Int8 getId() const;
private:

};

}//namespace ENE

#endif

